Unreal Engine 4.18 Officially Releases Native Support for ARKit and ARCore

The latest version of the game development kit Unreal Engine 4.18 (Unreal Engine) was officially released today and is now available for download. The engine developer Epic Games stated that this time contains "hundreds of updates" and 98 improvements submitted by the Unreal Engine developer community.

With this update, we have seen Unreal Engine's huge progress in augmented reality development. Now it has supported Apple's ARKit and Google's ARCore. This includes "production-ready" support for ARKit in iOS 11, including the new iPhone 8 and iPhone X.

"We have streamlined the workflow and leveraged existing framework components to enhance the processing power of conventional cameras and improve performance and predictive accuracy," said Jeff Wilson, Head of Documentation at Epic Games, "Since Unreal Engine A significant change has occurred since ARKit's experimental support in 4.17. An ARKit project created using 4.17 needs to be updated in 4.18."

In addition to local support, the ARKit update also includes a desktop-level Forward renderer that Wingnut AR demonstrated at the WWDC 2017 conference. Because the rendering technology is still experimental, they strongly recommend using the A10X or higher processor running on iOS devices.

Wilson said: "This rendering technology brings physics-based shading, reflection, lighting, shadow and other features to the latest iOS devices. These features are more demanding and experimental than the existing mobile renderers on hardware. As a result, some features may not function properly with all devices and operating system versions. The following features are known to be inoperative: GPU skin-cache, GPU morph-targets, atmospheric fog, and multi-sample anti-aliasing."

The above is the general content of ARKit, talk about ARCore. Unreal Engine 4.18 Native Support Currently used as a developer preview version of ARCore, you can use the common AR features in the engine and improve the processing power of traditional cameras.

The latest Refactored VR/AR camera system has improved AR and VR. Unreal Engine 4.18 now includes default camera implementations for camera components and raw views, as well as post-updates that are automatically processed by the engine. In addition, the latest Oculus SDK 1.17, SteamVR 1.39, and MasOS 10.13 High Sierra have been added to the full-featured state.

The update of High Sierra is crucial because it allows HTC Vive developers' PC VR games to fit directly into the Mac system, and of course, it can also create a brand new VR experience on the Mac.

Unreal Engine 4.18 is now available for download through the Unreal Engine client.

ZGAR Filter Tip

ZGAR FILTER TIP


ZGAR electronic cigarette uses high-tech R&D, food grade disposable pod device and high-quality raw material. All package designs are Original IP. Our designer team is from Hong Kong. We have very high requirements for product quality, flavors taste and packaging design. The E-liquid is imported, materials are food grade, and assembly plant is medical-grade dust-free workshops.


Our products include disposable e-cigarettes, rechargeable e-cigarettes, rechargreable disposable vape pen, and various of flavors of cigarette cartridges. From 600puffs to 5000puffs, ZGAR bar Disposable offer high-tech R&D, E-cigarette improves battery capacity, We offer various of flavors and support customization. And printing designs can be customized. We have our own professional team and competitive quotations for any OEM or ODM works.


We supply OEM rechargeable disposable vape pen,OEM disposable electronic cigarette,ODM disposable vape pen,ODM disposable electronic cigarette,OEM/ODM vape pen e-cigarette,OEM/ODM atomizer device.

Vape Filter Tip,ZGAR Filter Tip Disposable Pod Vape,ZGAR Filter Tip Disposable Vape Pen,ZGAR Filter Tip,ZGAR Filter Tip Electronic Cigarette,ZGAR Filter Tip OEM vape pen,ZGAR Filter Tip OEM electronic cigarette.

Zgar International (M) SDN BHD , https://www.sze-cigarette.com