The past week has been significant for the entire VR industry, and even more so for Oculus VR. Its main product, the Oculus Rift, has made two significant price cuts in a matter of months, dropped from $798 to $598 in March, and dropped another $200 to 399 in the previous days (with Touch handles). According to the official statement, this is a six-week promotion.
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Oculus Rift Summer Sale
The industry sees this as an extremely negative signal. Many high-end VR devices have taken a long time, but it has not yet reached the mainstream platform. More and more content developers are no longer optimistic about the future of VR industry. Development, turning to continue to launch new works on major traditional platforms. However, Brian Fargo, president of inXile Inc., disagreed with the suspicions.
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inXile President Brian Fargo
InXile has just received a $4.5 million investment from Gumi to develop an open-world survival RPG based on VR technology. This can be counted as recognition and affirmation of the previous "New Ice Legend" series of games and the VR game "The Mage's Tale." In fact, Brian Fargo is one of the "old cannons" in the game circle. As early as 1983, he started Interplay Production with several friends and created the originator of the "doomsday fantasy" video game. "Wasteland" followed, in 1997, the first "Radiation" of the "Radiation" series.
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inXile's "The Mage's Tale" Receives Industry Praise
When he evaluated the current VR industry, he thought many criticisms were “somewhat unfairâ€: “Yes, except for the $399 headline, you also need a PC with at least $1,000 to run VR games smoothly, even for me. This price is also very high, this is not a popular product.Why no one in PS VR is too expensive, because PS4 already has tens of millions of sales, people only need to spend an additional about 4,500 US dollars, so everyone Think it's cheap.
"In the PC world, unless 90% of the hardware on the market reaches the level that can support VR head-ups and content, players will not think it would be too expensive to spend an extra $3,500 to buy heads. The problem is that sooner or later, this environment It will be formed, and the price of VR equipment will soon be reduced to the level that people can accept. It cannot be downgraded to a worthless value because it is much later than imagined."
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inXile just got a large investment from Japan's game publisher Gumi last week (left: Gumi Executive Director Guo Guanghong)
In the VR content field, unfair phenomena still exist. Fargo believes that it is not possible to directly compare VR content with traditional PC games because the latter obviously enjoys far more funds than the VR team and extremely mature development technologies. The cost of the 3A masterpiece has reached tens of millions of dollars today, on PCs. The best VR games can often not get more than a few million dollars in investment. They are fundamentally not equal opponents of the same magnitude.
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"I think it takes a long time for media practitioners to learn what VR games can and cannot do. In many cases, they are making unfair evaluations unconsciously. For example, an editor Originally only playing regular PC games, he occasionally wore a VR device to play the evaluation after a while, apparently different from what a VR game editor only wrote.â€
Based on Fargo's decades of experience in the gaming industry, we have reason to believe that his optimism and investment in VR are not blind, and that the current problems facing the VR industry are really just temporary disturbances.
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